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1. What to build to move pyerite? - in Science and Industry [original thread]
Edited by: Taran''li Maren on 10/03/2005 20:26:36 Armor hardeners have ~40k trit and ~30k pyer, in 5m3. They have the best compression that I have seen. They build in 8 mins now instead of the 30 mins they took before. Edit: I see someone el...
- by Taran'li Maren - at 2005.03.10 20:26:00
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2. Guardian-Vexor Crusier Price Query - in Market Discussions [original thread]
It is true that only 50 of them were built. Fewer than that exist now though due to destruction. I couldn't tell you what the market price is for one, but I would *guess* around 200-250m.
- by Taran'li Maren - at 2005.03.10 20:13:00
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3. R.I.P. Fun - in Ships and Modules [original thread]
I just want to say that webs don't behave like tractor beams, and shouldn't be based on mass. I believe the webbers must work something like anchoring a canister or structure, tacking a ship to a certain point in space. It could be something like ...
- by Taran'li Maren - at 2005.03.09 00:19:00
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4. Some concerns with the upcoming missile changes - in Ships and Modules [original thread]
Originally by: Sky Hunter heh, jamming missles? thats pure great then. WHy we cant then jam turrets to miss completly even at optimal??? They're called Tracking Disrupters.
- by Taran'li Maren - at 2005.02.16 18:20:00
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5. Invulnerability Field and Adaptive Nano Membranes need a boost? - in Ships and Modules [original thread]
Edited by: Taran'li Maren on 10/08/2004 16:59:40 Originally by: Istvaan Shogaatsu And I agree, the invulnerability field is a non-item and victim of excessive overnerfing. I imagine it was better at one time, but nowadays no-one will e...
- by Taran'li Maren - at 2004.08.10 16:58:00
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6. Invulnerability Field and Adaptive Nano Membranes need a boost? - in Ships and Modules [original thread]
Edited by: Taran'li Maren on 10/08/2004 16:59:40 Originally by: Istvaan Shogaatsu And I agree, the invulnerability field is a non-item and victim of excessive overnerfing. I imagine it was better at one time, but nowadays no-one will e...
- by Taran'li Maren - at 2004.08.10 16:58:00
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7. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
If the changes are made in such a way that makes the identity of the pilot the ship name, then I must strongly request that ship names be registered and unique. If for example you scan the system and get a list of the ship names in the system, it ...
- by Taran'li Maren - at 2004.08.05 17:01:00
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8. Fighting in 0.0/New Dev Blog - in Crime and Punishment [original thread]
If the changes are made in such a way that makes the identity of the pilot the ship name, then I must strongly request that ship names be registered and unique. If for example you scan the system and get a list of the ship names in the system, it ...
- by Taran'li Maren - at 2004.08.05 17:01:00
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9. Armor Tanking Apparent Superiority - in Ships and Modules [original thread]
Two medium armor repairer 2s repairs more than a large armor repairer, for less cap.
- by Taran'li Maren - at 2004.08.03 16:03:00
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10. Armor Tanking Apparent Superiority - in Ships and Modules [original thread]
Two medium armor repairer 2s repairs more than a large armor repairer, for less cap.
- by Taran'li Maren - at 2004.08.03 16:03:00
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11. Armor Tanking Apparent Superiority - in Ships and Modules [original thread]
Edited by: Taran'li Maren on 03/08/2004 15:41:50 I think its only fair to compare the armor tanking of a Megathron or Apocalypse to the shield tanking of a Scorpion. A Scorp can run an xlarge, and 2 hardeners, and still have room for more cap ...
- by Taran'li Maren - at 2004.08.03 15:38:00
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12. Armor Tanking Apparent Superiority - in Ships and Modules [original thread]
Edited by: Taran'li Maren on 03/08/2004 15:41:50 I think its only fair to compare the armor tanking of a Megathron or Apocalypse to the shield tanking of a Scorpion. A Scorp can run an xlarge, and 2 hardeners, and still have room for more cap ...
- by Taran'li Maren - at 2004.08.03 15:38:00
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13. Could really use a few hands - in Missions & Complexes [original thread]
Arch Angel Commander 500k Arch Angel General 750k Arch Angel Warlord 1m
- by Taran'li Maren - at 2004.06.24 19:00:00
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14. post patch Megathron setup - in Ships and Modules [original thread]
Quote: We just god damn had the frigin patch!!! and Megathron still crap? this is starting to p**s me off! its not like "oh i forgot to add bit of colour on the head of the missile".... We just had CAP increased and Megathron still crap! wh...
- by Taran'li Maren - at 2004.06.22 17:54:00
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15. Post-Patch NPC Mega Loadout - in Ships and Modules [original thread]
I'm somewhat confused as to the reason you're using a mwd on a rail equiped megathron. I fit my npc hunting megathron with ion blasters heavy nosferatus, no mwd, and a webber. I have had pretty good experience with it so far, with the exception o...
- by Taran'li Maren - at 2004.06.17 19:34:00
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16. Megathrons need some love! - in Ships and Modules [original thread]
With the increased power grid, we can fit more neutron cannons instead of ion cannons. I'd say thats some nice loving.
- by Taran'li Maren - at 2004.05.18 21:58:00
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17. Old-fashioned indies - Too small and/or slow - in Player Features and Ideas Discussion [original thread]
Quote: A thing that makes me wonder is that a battleship with expanders and microwarpdrives is way faster and has the same cargo hold as the fastest industrial with the fastest setup... Indy: 500m/s 2500m3 BS: 2500m/s 2500m3 ...the numbers i...
- by Taran'li Maren - at 2004.03.28 04:16:00
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18. Exploitation of lab slots - in Player Features and Ideas Discussion [original thread]
How would you handle the renting of corporate lab slots?
- by Taran'li Maren - at 2004.03.25 22:30:00
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19. Missiles, Caldari and Minmatar. - in Ships and Modules [original thread]
If you let a cruise missle go above 5km/sec, it will make smartbombs virtually useless as a missile defense. Since defenders also don't work very well already, there will be no defense against missile damage except for shield hardeners, or speed (...
- by Taran'li Maren - at 2004.03.25 18:02:00
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20. No subject - in Ships and Modules [original thread]
Edited by: Taran'li Maren on 25/03/2004 18:00:51 Sorry, this was meant to be a reply to a thread.
- by Taran'li Maren - at 2004.03.25 17:59:00
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